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Purpose

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This program offers a sequence of courses that provides coherent and rigorous content aligned with challenging academic standards and relevant technical knowledge and skills needed to prepare for further education and careers such as a Game/Simulation Designer, Game Programmer, and Game Software Developer in the Information Technology career cluster; provides technical skill proficiency, and includes competency-based applied learning that contributes to the academic knowledge, higher-order reasoning and problem-solving skills, work attitudes, general employability skills, technical skills, and occupation-specific skills, and knowledge of all aspects of the Information Technology career cluster.

 

The content includes but is not limited to practical experiences in game/simulation conceptualization, design, storyboarding, development methodologies, essential programming techniques, and implementation issues. 

A few of the things Level 3 will be doing this year. 

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Mine Craft 

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RPG MV

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Retro Games

Identify popular games and identify commonality between them. – The student will be able to:

Analyze and deconstruct game environments and interactions.

Compare and contrast the top selling video games in terms of player interaction, plot complexity, and reward.

Categorize gameplay elements by player type. (killer, talker, explorer and achiever)

Create a game design production plan that describes the game play, outcomes, controls, interface and artistic style of a video game. – The student will be able to use industry standard game design production documents to create a game design production plan.

Categorize different gaming platforms. – The student will be able to:

Research, compare and categorize different gaming platforms.

Analyze the distinctive features of each system.

Define the target audience for different platforms based on features, available games, and price of system and games.

Define and use the necessary vocabulary related to gaming platforms.

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